using System.Runtime.CompilerServices;

[assembly: InternalsVisibleTo("UnitTests.Editmode")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor")]
[assembly: InternalsVisibleTo("Unity.Entities.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.CodeGen")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.CodeGen.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.EndToEnd.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.PerformanceTests")]
[assembly: InternalsVisibleTo("Unity.Entities.Hybrid.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Runtime.Build")]
[assembly: InternalsVisibleTo("Unity.Entities.TestComponents")]
[assembly: InternalsVisibleTo("Unity.Physics.Hybrid")]
[assembly: InternalsVisibleTo("Unity.Samples.Tests")]
[assembly: InternalsVisibleTo("Unity.Scenes")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor.PerformanceTests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Editor.Tests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Hybrid.Tests")]
[assembly: InternalsVisibleTo("Unity.Scenes.Hybrid.Tests.Playmode")]
[assembly: InternalsVisibleTo("Unity.Transforms.Hybrid")]
[assembly: InternalsVisibleTo("Unity.Transforms.Hybrid.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Baking.PerformanceTests")]
[assembly: InternalsVisibleTo("Unity.Entities.Tests")]
[assembly: InternalsVisibleTo("Unity.Entities.Graphics")]
[assembly: InternalsVisibleTo("Unity.Entities.Graphics.Tests")]
[assembly: InternalsVisibleTo("Unity.NetCode.TestsUtils")]
[assembly: InternalsVisibleTo("Unity.NetCode.TestsUtils.Runtime.Tests")]
[assembly: InternalsVisibleTo("Unity.NetCode.Editor")]
[assembly: InternalsVisibleTo("Unity.Physics.PlayModeTests")]
[assembly: InternalsVisibleTo("Unity.Physics.EditModeTests")]
[assembly: InternalsVisibleTo("Unity.Entities.Build.Editor")]
[assembly: InternalsVisibleTo("Unity.NetCode.Authoring.Hybrid")]
